
- Ultimate epic battle simulator mods imperial star destroyer full#
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That’s because those are the colors of the tracer fire in World War II for the Axis and Allies. You see that in the original films, even down to the fact that the TIEs have green lasers and the Rebels have red lasers. It’s more about these quick, zippy dogfights.įirst and foremost, it’s inspired by World War II aerial combat footage. With certain exceptions, it’s not as much about battles of attrition. We looked at other sources to say, “How are they different? What is uniquely Star Wars?” And there’s a lot of different things that are uniquely Star Wars. We looked at Star Trek and we looked at Battlestar Galactica.

We’re making everything inside a video game, but we’re trying to build it based off the physical realities of how these props were made in the late 70s.Īnother thing we did early on is that we looked at a lot of different franchises.

If you kind of move your head forward in VR and really look closely at the displays in our cockpits, you’ll notice that we’ve we’ve constructed them in a way that looks like how ILM would have built a prop in 1977. But, at the same time, when we look at those films we want to make sure we are evoking the feelings of the original. I think that’s similar to what we’re trying to do. So it really very, very much feels like original. It’s better produced because it’s been decades, but they managed to hit the style and the flavor spot on. Rogue One has more technical quality to it. It does something that we try to do even with the game, which is that if you take a freeze frame of A New Hope and you put it next to Rogue One, they don’t actually look the same. It does some amazing things with space battles that we thought were just great reference. We looked a lot at Rogue One, because it’s just an excellent film. So we looked at the original films, first and foremost. When we started, we actually looked at more than just Star Wars as a comparison point. When I am flying one of these fighters what film am I in? Am I in Rogue One: A Star Wars Story ? Am I in Solo ? Where did you ground the experience in the cockpit within the Star Wars fictional universe? Image: EA Motive/Electronic Arts and Lucasfilm And you get a lot of these different kind of threads of Star Wars fan juice coming from different angles. I’m an old fart, so I remember X-Wing and TIE Fighter, they’re a big inspiration for me. You’ve got people that are coming to it and they remember Rogue Squadron and love it dearly, and what’s inspiring to them. One of the questions people have been asking a lot lately is, “Hey, what were your inspirations? Is this game coming from, you know, X-Wing or from Rogue Squadron or whatever?” And the answer is kind of, “Yes?” Because depending on the person and, in some cases, just the age of the person we have different inspirations across the team. And one of the things that’s been fun about this project is that, well, I’ll put it this way. A lot of people that came to the company specifically because they wanted to work on Star Wars. And, of course, new people that we’ve hired along the way.Īs it seems to come together, we have, as you’d expect, a lot of Star Wars fans.

We have folks coming from the original Motive team that was on Battlefront 2, the single player campaign. We have folks that are coming from Bioware. Ian Frazier: Our team, it’s a mix of people in terms of their origin stories.
Ultimate epic battle simulator mods imperial star destroyer full#
Here’s the full transcript of my interview with Frazier, lightly edited for clarity. We also touch on control inputs, and the seemingly strange features - like the continuous beam laser coming out of a TIE Bomber - that don’t seem to belong in a galaxy far, far away. Our conversation covers topics such as the intricacies of the game’s flight model, how its narrative fits into the wider Star Wars timeline, and how the in-game systems themselves all work. I spoke to Frazier for over a half an hour.
Ultimate epic battle simulator mods imperial star destroyer Pc#
It will also be compatible with PlayStation VR and PC VR systems, and includes cross-play support across all platforms.

2 for $39.99 on PlayStation 4, Xbox One, and PC via Steam, Origin, and the Epic Games Store. It also lets them experience the entire game - start to finish, including a single-player campaign - in virtual reality, if they have the means. It gives them all the tools they need to do battle, including a five-on-five multiplayer PvP mode. The space combat simulation puts players into the cockpit of eight iconic starfighters and support vessels from the Star Wars cinematic universe.
Ultimate epic battle simulator mods imperial star destroyer windows#
Star Wars: Squadrons is currently in development for consoles and Windows PC.
